The Dungeon Master’s Guide 2 remakes the skill challenge
(Part 4 of a series, which begins with Evolution of the skill challenge.) Just a year after fourth edition’s debut, the Dungeon Master’s Guide 2 upended the original skill challenge. The new material...
View ArticleTwo reasons D&D Next’s inspiration mechanic fails to inspire me (and why the...
From what we have seem so far, the Dungeons & Dragons Next design sticks close the game’s tradition. This makes the inspiration mechanic the design’s biggest surprise so far. D&D’s top dog,...
View ArticleUsing your players’ metagaming to mess with their heads
Way back in “The 11 Most Useful Types of Miniatures,” I confessed that whenever a battle map includes a statue, I always place a statue miniature on the map. The characters inevitably sidle around the...
View ArticleTwo totally fair ways to foil metagaming that I lack the nerve to try
At last week’s game, the characters searched a room. After the first searcher rolled low, another decided to redo the search. The searching and the low rolls continued until someone rolled high enough...
View ArticleActions players always take and choices players never make, part 2
This post continues a list I started in part 1. Players will not mix and mingle. Adventure authors come from a secret coterie of role players who enter a tavern or a royal ball and then spend the...
View ArticleSecrecy, metagaming, and perception checks
When players roll their own perception checks, they learn something from the number on the die roll. Players with bad rolls know that their search may have missed something; players with great rolls...
View ArticleNever split the party—except when it adds fun
Everyone who plays role-playing games learns the Dungeons & Dragons adage never split the party. In the hobby’s early days, when dungeon masters were referees and players chose difficulty by...
View ArticleHow to Use the Players’ Metagaming to Mess With Their Heads (and Improve Your...
In the original Dungeon Master’s Guide, Dungeon & Dragons co-creator Gary Gygax suggested speeding overcautious players by rolling “huge handfuls of dice” to raise fears of nearby monsters. Of...
View ArticleAdd Tension and Interesting Choices to D&D Adventures With This Potion
In an adventure that features a race against time or against unseen ememies, players will ask if they have time to rest, search, or prepare. If the adventure lacks a way to reveal how much time...
View Article3 Reasons to Never Split the Party and How to Ignore Them
Everyone who plays roleplaying games learns the Dungeons & Dragons adage never split the party. In the hobby’s early days, when dungeon masters were referees and players chose difficulty by dungeon...
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